EMPOWER

EMPOWER

EMPOWER

Design and evaluation of technological support tools to empower stakeholders in digital education

EMPOWER (Horizon Europe Project No. 101060918) positions gaming as a first-tier therapeutic tool: its nine-partner consortium designed ten original games from scratch — including Worm (working memory), Reflex (cognitive flexibility), Mushroom Hunter (sustained attention), ReStroop (inhibitory control) and the Emotifest family (emotional self-regulation) — whose mechanics are directly mapped onto the executive functions that most impact learning in children with neurodevelopmental disorders. Each title is not a playful wrapper around academic content but the intervention instrument itself, placing the project firmly within the most rigorous strand of game-based learning: games as clinically validated tools, tested with 150 children across eight real schools,