The Members that contribute to the GCC and benefit from its network.
EPIC-WE
Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making.
GΑME-ER
Gaming Clusters Across Multiple European Regions
GREAT
Games Realising Effective and Affective Transformation (societal and cultural domains).
i-GAME
Building a community for the co-creation of games with high impact on innovation, sustainability, social cohesion, and growth
LoGaCulture
Locative Games for Cultural Heritage.
MEMENTOES
Immersive games for Museums as vehicles to Engage visitors in empathetic responses.
MuseIT
Multisensory, User-centred, Shared cultural Experiences through Interactive Technologies
Accessibility Tools