Members

The Members that contribute to the GCC and benefit from its network.

epic-we

EPIC-WE

Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making.

GΑME-ER

Gaming Clusters Across Multiple European Regions

great logo

GREAT

Games Realising Effective and Affective Transformation (societal and cultural domains).

i-game

i-GAME

Building a community for the co-creation of games with high impact on innovation, sustainability, social cohesion, and growth

Loga Culture Logo

LoGaCulture

Locative Games for Cultural Heritage.

MEMENTOES

Immersive games for Museums as vehicles to Engage visitors in empathetic responses.

MuseIT

MuseIT

Multisensory, User-centred, Shared cultural Experiences through Interactive Technologies