The Members that contribute to the GCC and benefit from its network.
CULTURATI
CUSTOMIZED GAMES AND ROUTES FOR CULTURAL HERITAGE AND ARTS
EPIC-WE
Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making.
GΑME-ER
Gaming Clusters Across Multiple European Regions
GAMEHEARTS
Games, Heritage, Arts, & Sport – The economic, social, and cultural value of the European videogame ecosystem.
GREAT
Games Realising Effective and Affective Transformation (societal and cultural domains).
i-GAME
Building a community for the co-creation of games with high impact on innovation, sustainability, social cohesion, and growth
LoGaCulture
Locative Games for Cultural Heritage.
MEGASKILLS
MEthodology of Psycho-pedagogical, Big Data and Commercial Video GAmes procedures for the European SKILLS Agenda Implementation.
MEMENTOES
Immersive games for Museums as vehicles to Engage visitors in empathetic responses.
MuseIT
Multisensory, User-centred, Shared cultural Experiences through Interactive Technologies