Members

The Members that contribute to the GCC and benefit from its network.

culturati

CULTURATI

CUSTOMIZED GAMES AND ROUTES FOR CULTURAL HERITAGE AND ARTS

epic-we

EPIC-WE

Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making.

GΑME-ER

Gaming Clusters Across Multiple European Regions

GAMEHEARTS

GAMEHEARTS

Games, Heritage, Arts, & Sport – The economic, social, and cultural value of the European videogame ecosystem.

great logo

GREAT

Games Realising Effective and Affective Transformation (societal and cultural domains).

i-game

i-GAME

Building a community for the co-creation of games with high impact on innovation, sustainability, social cohesion, and growth

Loga Culture Logo

LoGaCulture

Locative Games for Cultural Heritage.

megaskills

MEGASKILLS

MEthodology of Psycho-pedagogical, Big Data and Commercial Video GAmes procedures for the European SKILLS Agenda Implementation.

MEMENTOES

Immersive games for Museums as vehicles to Engage visitors in empathetic responses.

MuseIT

MuseIT

Multisensory, User-centred, Shared cultural Experiences through Interactive Technologies